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Entertainment

Entertainment explores the business and consumer trends driving the UK entertainment retail market, from gaming and film to music, books, and media. This section covers trading performance, brand strategy, licensing deals, and product innovation across both physical and digital channels. Retail Sector’s Entertainment coverage delivers insight for retailers, suppliers, and category managers seeking to understand how shifting consumer behaviour, technology, and partnerships are shaping sales and growth in this fast-evolving sector.

  • Jan- 2018 -
    17 January
    The Works posts record Christmas sales

    The Works posts record Christmas sales

    Discount retailer The Works has announced its strongest ever Christmas trading performance, delivering 15% total year-on-year sales growth over the 12 weeks ending 24 December 2017. The company, which sells gifts, arts and crafts and books recorded increased growth both in-store and online for a seventh consecutive year. Total like-for-like…

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  • 12 January
    GAME reveals first sales growth in two years

    GAME reveals first sales growth in two years

    Video game retail store Game has posted its first positive sales growth in over two years. The retail group provided a trading update ahead of its annual general meeting, revealing that gross transaction value (GTV) was up 5.2% over the Christmas trading period and up overall by 3.8% for the…

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